Post by ice sniper on Feb 5, 2014 17:32:31 GMT -6
Welcome to the Character Creation Instruction Sheet!
Here will be all the details on every race necessary to create your character, as well as the class system.
Yes, we do run on a class system. It does not define anything you do, but it does define your skills.
We also run on an "immortal tier" system. Once you reach said tier, you will be identified and placed in the group "immortal tier members."
Nobody will start in immortal tier, not even the admins.
Unless this is received as overdoing it, as of August 10th, I have lifted the "no anime character picture" rule! This can be brought back upon the forum if it is requested enough. I have grown fond of anime over a long period of time and am now satisfied with whatever you guys want to do.
PM an admin if you have any requests on this rule.
Please read on, carefully, and begin creating your character.
The Classes
{Each race can only be certain classes.
мαɢe: The mage is a long-ranged fighter that depends fully on will and mind. You will be specialized in wands & staffs, as well as hand-magic. You will be a key enchanter and very dependent on extremely lightweight armors/robes. Heavy armors can be a struggle and you will be uncoordinated with a sword. Daggers will be your best melee weapon.
ιммorтαl тιer ; αrcнмαge: The Archmage is the master of magic. They do not need staffs & wands to cast extremely powerful spells, but it is a recommendation to stay powerful. Their magic is much more powerful than the regular mages.
ĸɴιɢнт: The knight is your classes swordsman. It requires physical strength and strength of mind. They can wear all types of armors, but specialize in medium weight. They are extremely coordinated with a sword but are awful with magic and enchanting. You will be very uncoordinated and inaccurate when attempting to use magic.
ιммorтαl тιer ; deαтн ĸɴιɢнт: The Death Knight is extremely strong with a blade and now enables the power in heavy weight armor. They can use arcane-magic based attacks, but are still otherwise horrible with magic.
αrcнer: The archer is obviously the bowman class. They specialize in lightweight armors and are extremely stealthy. They require a lot of focus and can train wild animals to fight by their side. Most archers are extremely talented in climbing and jumping from tree-to-tree. They are the scouts of the battlefield. They are rendered unable to be stealthy {climbing, long jumping} in heavyweight armors and are very uncoordinated with two handed weapons.
ιммorтαl тιer ; rαɴɢer: The rangers are the most powerful archers in Divinia. They can use minor magic to charge their arrows with elemental power. They have extremely good aim and long range. They are still rendered weak with heavyweight armors. Unlike the archer, they are now very good with daggers and assassinations.
prιeѕт: The priest is the healer of the classes. They focus more on helpful magic, but can also use the power of light. They are extremely similar to the mage and use long-ranged attacks and lightweight armor/robes. They need the same aspect of mind as the mage.
ιммorтαl тιer ; pαlαdιɴ: The paladin is the most unexpected immortal tier for the Priest. They are a tank on the battlefield, specializing in heavyweight armor, healing magic, and one handed weapons. They are very weak to arcane magics and are extremely slow.
vιĸιɴɢ: The viking is the offensive tank. They specialize in two-handed weapons and heavy armor. They use brute force to fight their enemies and pack an extremely strong punch, even without a weapon. They are weak to all types of magic and very bad with a bow.
ιммorтαl тιer ; вeѕerĸer: The beserker depends on sheer speed as well as force, so they use mid-weight armors and two-handed weapons. They are still weak to all magics and bad with a bow, but are usually placed on the front line of any military.
roɢυe: The rogue is extremely quick and very agile. They are quick killers and use lightweight armors, knives, daggers, shortswords, and poisons. They easily integrate themselves into society and have all different maneuvers to kill. They are extremely stealthy, but horrible with elemental/healing magic and bad with longswords.
ιммorтαl тιer ; αѕѕαѕѕιɴ: The assassin is the quick killer. They can get in, kill, and get gone. They are extremely fast and barely visible in the cover of darkness. They can bend the arcane magics to their will. They are very susceptible in lit-up areas.
vαɴɢυαrd: The vanguard is a magical and physical fighter. They specialize in shortblades and sub-specialize in magic. They need to be focused and extremely strong with the mind. Most of their magical attacks revolve around backing up their physical attacks. They usually stick to lightweight and midweight armors. They are extremely weak to heavy attacks from tank classes.
vαlĸyrιe: The valkyrie uses magical and physical attacks on the battlefield. They tend to combine the attacks to make even more powerful attacks, and are capable of more magics then the vanguard. They are still extremely weak to heavy tank attacks, and are now also weaker to Arcane magics.
The Provinces & Races
{Each race will start in the province it is categorized under.}
Dyvine [Pronounced dih-vine], home to the forest elves and dryads.
Dyvine is a nature-friendly area, with beautiful sights to see and flourishing forests and wildlife. This makes it a perfect home for dryads and forest elves.
\\Forest Elves; The forest elves are friendly and swift creatures who mainly stick to bows and healing magic. They live in treehouse type cities and have tan skin.
\\Avaliable classes: Mage, Knight, Archer, Priest, Rogue, Vanguard
\\Dryads; The dryads are tree-people, who need no food to survive, only sunlight, water, and the ground beneath their feet. They are excellent with camouflage and can morph into a tree whenever it is deemed necessary.
\\Avaliable classes: Mage, Archer, Priest, Rogue, Vanguard
Kyldenhyme [Pronounced kill-din-hyme], home to the dwarven elves and orcs.
Kyldenhyme is a dangerous and mountainous area, filled with forts and snow-capped peaks, as well as rolling hills and underground mines.
\\Dwarven Elves; The dwarven elves are quite the opposite of the forest elves, all but their appearance. They are an aggressive, war-clad race and can carry heavy weight easily. They are expert blacksmiths, but are not as nimble as the forest elves.
\\Avaliable classes: Mage, Knight, Archer, Viking, Vanguard
\\Orcs; The orcs were an obvious choice to live with the Dwarven Elves. They are all the same aside from their appearance, as well as the orcs being able to endure much more.
\\Avaliable classes: Knight, Archer, Priest, Viking, Rogue
Antrabald [Pronounced an-truh-bald], home to the humans.
Antrabald was a province founded by humans when they arrived in Nevermoor. Each province donated some land to them, so it's diverse in biomes.
\\Humans; The humans are a simple and flexible race. They can bend to be whatever the want, and their blood flows openly with the ability to learn anything they want.
\\Avaliable classes: Mage, Knight, Archer, Priest, Viking, Rogue, Vanguard
Tiznavak [Pronounced Tzz-nahh-vack], home to the satyrs, trolls, and mythra.
Tiznavak is a very beautiful island floating off the coasts of Nevermoor. It is home to beautiful waterfalls and gardens, and it is a religious sanctuary to satyrs and trolls.
\\Satyrs; Satyrs are half-goat, half-man. They are able to heal much better than any other race and are great with magic. They were the first to inhabit the mystic land of Tiznavak.
\\Avaliable classes: Archer, Priest, Vanguard
\\Trolls; The trolls are not your stereotypical, run of the mill smelly foot giant lumbering barbarian. A troll is actually a cross between a forest elf and an orc, and they are close friends of the Satyrs. They cross skill between orcs and forest elves.
\\Avaliable classes: Mage, Knight, Archer, Priest, Rogue, Vanguard
\\Mythra; The mythra are the ancient guardians of the island of Tiznavak. They were created by pure magic of every race, and are blue-skinned, elven creatures. They are extremely vigilant, silent, and nimble, and usually tend to stay in Tiznavak their entire lives. Some will leave Tiznavak and explore, though.
\\Avaliable classes: Mage, Knight, Archer, Priest, Viking, Rogue, Vanguard
Have fun creating your character, and don't forget to follow along with these guidelines on your class and race! Any questions? Don't be afraid to PM me!
Here will be all the details on every race necessary to create your character, as well as the class system.
Yes, we do run on a class system. It does not define anything you do, but it does define your skills.
We also run on an "immortal tier" system. Once you reach said tier, you will be identified and placed in the group "immortal tier members."
Nobody will start in immortal tier, not even the admins.
Unless this is received as overdoing it, as of August 10th, I have lifted the "no anime character picture" rule! This can be brought back upon the forum if it is requested enough. I have grown fond of anime over a long period of time and am now satisfied with whatever you guys want to do.
PM an admin if you have any requests on this rule.
Please read on, carefully, and begin creating your character.
The Classes
{Each race can only be certain classes.
мαɢe: The mage is a long-ranged fighter that depends fully on will and mind. You will be specialized in wands & staffs, as well as hand-magic. You will be a key enchanter and very dependent on extremely lightweight armors/robes. Heavy armors can be a struggle and you will be uncoordinated with a sword. Daggers will be your best melee weapon.
ιммorтαl тιer ; αrcнмαge: The Archmage is the master of magic. They do not need staffs & wands to cast extremely powerful spells, but it is a recommendation to stay powerful. Their magic is much more powerful than the regular mages.
ĸɴιɢнт: The knight is your classes swordsman. It requires physical strength and strength of mind. They can wear all types of armors, but specialize in medium weight. They are extremely coordinated with a sword but are awful with magic and enchanting. You will be very uncoordinated and inaccurate when attempting to use magic.
ιммorтαl тιer ; deαтн ĸɴιɢнт: The Death Knight is extremely strong with a blade and now enables the power in heavy weight armor. They can use arcane-magic based attacks, but are still otherwise horrible with magic.
αrcнer: The archer is obviously the bowman class. They specialize in lightweight armors and are extremely stealthy. They require a lot of focus and can train wild animals to fight by their side. Most archers are extremely talented in climbing and jumping from tree-to-tree. They are the scouts of the battlefield. They are rendered unable to be stealthy {climbing, long jumping} in heavyweight armors and are very uncoordinated with two handed weapons.
ιммorтαl тιer ; rαɴɢer: The rangers are the most powerful archers in Divinia. They can use minor magic to charge their arrows with elemental power. They have extremely good aim and long range. They are still rendered weak with heavyweight armors. Unlike the archer, they are now very good with daggers and assassinations.
prιeѕт: The priest is the healer of the classes. They focus more on helpful magic, but can also use the power of light. They are extremely similar to the mage and use long-ranged attacks and lightweight armor/robes. They need the same aspect of mind as the mage.
ιммorтαl тιer ; pαlαdιɴ: The paladin is the most unexpected immortal tier for the Priest. They are a tank on the battlefield, specializing in heavyweight armor, healing magic, and one handed weapons. They are very weak to arcane magics and are extremely slow.
vιĸιɴɢ: The viking is the offensive tank. They specialize in two-handed weapons and heavy armor. They use brute force to fight their enemies and pack an extremely strong punch, even without a weapon. They are weak to all types of magic and very bad with a bow.
ιммorтαl тιer ; вeѕerĸer: The beserker depends on sheer speed as well as force, so they use mid-weight armors and two-handed weapons. They are still weak to all magics and bad with a bow, but are usually placed on the front line of any military.
roɢυe: The rogue is extremely quick and very agile. They are quick killers and use lightweight armors, knives, daggers, shortswords, and poisons. They easily integrate themselves into society and have all different maneuvers to kill. They are extremely stealthy, but horrible with elemental/healing magic and bad with longswords.
ιммorтαl тιer ; αѕѕαѕѕιɴ: The assassin is the quick killer. They can get in, kill, and get gone. They are extremely fast and barely visible in the cover of darkness. They can bend the arcane magics to their will. They are very susceptible in lit-up areas.
vαɴɢυαrd: The vanguard is a magical and physical fighter. They specialize in shortblades and sub-specialize in magic. They need to be focused and extremely strong with the mind. Most of their magical attacks revolve around backing up their physical attacks. They usually stick to lightweight and midweight armors. They are extremely weak to heavy attacks from tank classes.
vαlĸyrιe: The valkyrie uses magical and physical attacks on the battlefield. They tend to combine the attacks to make even more powerful attacks, and are capable of more magics then the vanguard. They are still extremely weak to heavy tank attacks, and are now also weaker to Arcane magics.
The Provinces & Races
{Each race will start in the province it is categorized under.}
Dyvine [Pronounced dih-vine], home to the forest elves and dryads.
Dyvine is a nature-friendly area, with beautiful sights to see and flourishing forests and wildlife. This makes it a perfect home for dryads and forest elves.
\\Forest Elves; The forest elves are friendly and swift creatures who mainly stick to bows and healing magic. They live in treehouse type cities and have tan skin.
\\Avaliable classes: Mage, Knight, Archer, Priest, Rogue, Vanguard
\\Dryads; The dryads are tree-people, who need no food to survive, only sunlight, water, and the ground beneath their feet. They are excellent with camouflage and can morph into a tree whenever it is deemed necessary.
\\Avaliable classes: Mage, Archer, Priest, Rogue, Vanguard
Kyldenhyme [Pronounced kill-din-hyme], home to the dwarven elves and orcs.
Kyldenhyme is a dangerous and mountainous area, filled with forts and snow-capped peaks, as well as rolling hills and underground mines.
\\Dwarven Elves; The dwarven elves are quite the opposite of the forest elves, all but their appearance. They are an aggressive, war-clad race and can carry heavy weight easily. They are expert blacksmiths, but are not as nimble as the forest elves.
\\Avaliable classes: Mage, Knight, Archer, Viking, Vanguard
\\Orcs; The orcs were an obvious choice to live with the Dwarven Elves. They are all the same aside from their appearance, as well as the orcs being able to endure much more.
\\Avaliable classes: Knight, Archer, Priest, Viking, Rogue
Antrabald [Pronounced an-truh-bald], home to the humans.
Antrabald was a province founded by humans when they arrived in Nevermoor. Each province donated some land to them, so it's diverse in biomes.
\\Humans; The humans are a simple and flexible race. They can bend to be whatever the want, and their blood flows openly with the ability to learn anything they want.
\\Avaliable classes: Mage, Knight, Archer, Priest, Viking, Rogue, Vanguard
Tiznavak [Pronounced Tzz-nahh-vack], home to the satyrs, trolls, and mythra.
Tiznavak is a very beautiful island floating off the coasts of Nevermoor. It is home to beautiful waterfalls and gardens, and it is a religious sanctuary to satyrs and trolls.
\\Satyrs; Satyrs are half-goat, half-man. They are able to heal much better than any other race and are great with magic. They were the first to inhabit the mystic land of Tiznavak.
\\Avaliable classes: Archer, Priest, Vanguard
\\Trolls; The trolls are not your stereotypical, run of the mill smelly foot giant lumbering barbarian. A troll is actually a cross between a forest elf and an orc, and they are close friends of the Satyrs. They cross skill between orcs and forest elves.
\\Avaliable classes: Mage, Knight, Archer, Priest, Rogue, Vanguard
\\Mythra; The mythra are the ancient guardians of the island of Tiznavak. They were created by pure magic of every race, and are blue-skinned, elven creatures. They are extremely vigilant, silent, and nimble, and usually tend to stay in Tiznavak their entire lives. Some will leave Tiznavak and explore, though.
\\Avaliable classes: Mage, Knight, Archer, Priest, Viking, Rogue, Vanguard
Have fun creating your character, and don't forget to follow along with these guidelines on your class and race! Any questions? Don't be afraid to PM me!