Post by ice sniper on Feb 5, 2014 17:16:41 GMT -6
¤ The Plot ¤
Welcome to the world of Nevermoor.
Nevermoor is a large landmass, divided into 4 provinces. Each province is inherited by its own races, although these provinces are beginning to integrate quickly, the races traveling all around the world to live their own life. The provinces include Dyvine, home to the forest elves and dryads, Kyldenhyme, home to the dwarven elves and orcs, Antrabald, home to the humans, and Tiznavak, home to the satyrs, trolls, and mythra. Each race has its own history, which you can read more about below.
Dyvine [Pronounced dih-vine], home to the forest elves and dryads.
Dyvine is a nature-friendly area, with beautiful sights to see and flourishing forests and wildlife. This makes it a perfect home for dryads and forest elves.
\\Forest Elves; The forest elves are friendly and swift creatures who mainly stick to bows and healing magic. They live in treehouse type cities and have tan skin.
\\Dryads; The dryads are tree-people, who need no food to survive, only sunlight, water, and the ground beneath their feet. They are excellent with camouflage and can morph into a tree whenever it is deemed necessary.
Kyldenhyme [Pronounced kill-din-hyme], home to the dwarven elves and orcs.
Kyldenhyme is a dangerous and mountainous area, filled with forts and snow-capped peaks, as well as rolling hills and underground mines.
\\Dwarven Elves; The dwarven elves are quite the opposite of the forest elves, all but their appearance. They are an aggressive, war-clad race and can carry heavy weight easily. They are expert blacksmiths, but are not as nimble as the forest elves.
\\Orcs; The orcs were an obvious choice to live with the Dwarven Elves. They are all the same aside from their appearance, as well as the orcs being able to endure much more.
Antrabald [Pronounced an-truh-bald], home to the humans.
Antrabald was a province founded by humans when they arrived in Nevermoor. Each province donated some land to them, so it's diverse in biomes.
\\Humans; The humans are a simple and flexible race. They can bend to be whatever the want, and their blood flows openly with the ability to learn anything they want.
Tiznavak [Pronounced Tzz-nahh-vack], home to the satyrs, trolls, and mythra.
Tiznavak is a very beautiful island floating off the coasts of Nevermoor. It is home to beautiful waterfalls and gardens, and it is a religious sanctuary to satyrs and trolls.
\\Satyrs; Satyrs are half-goat, half-man. They are able to heal much better than any other race and are great with magic. They were the first to inhabit the mystic land of Tiznavak.
\\Trolls; The trolls are not your stereotypical, run of the mill smelly foot giant lumbering barbarian. A troll is actually a cross between a forest elf and an orc, and they are close friends of the Satyrs. They cross skill between orcs and forest elves.
\\Mythra; The mythra are the ancient guardians of the island of Tiznavak. They were created by pure magic of every race, and are blue-skinned, elven creatures. They are extremely vigilant, silent, and nimble, and usually tend to stay in Tiznavak their entire lives. Some will leave Tiznavak and explore, though.
In this land, there are many people having their own adventures or living ordinary lives, and one of those many, many people is you. You've found yourselves among the people of Nevermoor, and you have your own story to live by and tell, passing it on to your children, and they will pass it on to their children.
They will, that is, if you make a legacy, a name for yourself. But it's your choice, how will you live, what will you do?
[For all information on character forms, please go here. You will need to thoroughly read over this before you do anything involving your character sheet.]
As you can tell, this is a free-roam medieval adventure roleplay. Any further questions? Message me and I'll be happy to inform you about the roleplay.
Thanks!
Welcome to the world of Nevermoor.
Nevermoor is a large landmass, divided into 4 provinces. Each province is inherited by its own races, although these provinces are beginning to integrate quickly, the races traveling all around the world to live their own life. The provinces include Dyvine, home to the forest elves and dryads, Kyldenhyme, home to the dwarven elves and orcs, Antrabald, home to the humans, and Tiznavak, home to the satyrs, trolls, and mythra. Each race has its own history, which you can read more about below.
Dyvine [Pronounced dih-vine], home to the forest elves and dryads.
Dyvine is a nature-friendly area, with beautiful sights to see and flourishing forests and wildlife. This makes it a perfect home for dryads and forest elves.
\\Forest Elves; The forest elves are friendly and swift creatures who mainly stick to bows and healing magic. They live in treehouse type cities and have tan skin.
\\Dryads; The dryads are tree-people, who need no food to survive, only sunlight, water, and the ground beneath their feet. They are excellent with camouflage and can morph into a tree whenever it is deemed necessary.
Kyldenhyme [Pronounced kill-din-hyme], home to the dwarven elves and orcs.
Kyldenhyme is a dangerous and mountainous area, filled with forts and snow-capped peaks, as well as rolling hills and underground mines.
\\Dwarven Elves; The dwarven elves are quite the opposite of the forest elves, all but their appearance. They are an aggressive, war-clad race and can carry heavy weight easily. They are expert blacksmiths, but are not as nimble as the forest elves.
\\Orcs; The orcs were an obvious choice to live with the Dwarven Elves. They are all the same aside from their appearance, as well as the orcs being able to endure much more.
Antrabald [Pronounced an-truh-bald], home to the humans.
Antrabald was a province founded by humans when they arrived in Nevermoor. Each province donated some land to them, so it's diverse in biomes.
\\Humans; The humans are a simple and flexible race. They can bend to be whatever the want, and their blood flows openly with the ability to learn anything they want.
Tiznavak [Pronounced Tzz-nahh-vack], home to the satyrs, trolls, and mythra.
Tiznavak is a very beautiful island floating off the coasts of Nevermoor. It is home to beautiful waterfalls and gardens, and it is a religious sanctuary to satyrs and trolls.
\\Satyrs; Satyrs are half-goat, half-man. They are able to heal much better than any other race and are great with magic. They were the first to inhabit the mystic land of Tiznavak.
\\Trolls; The trolls are not your stereotypical, run of the mill smelly foot giant lumbering barbarian. A troll is actually a cross between a forest elf and an orc, and they are close friends of the Satyrs. They cross skill between orcs and forest elves.
\\Mythra; The mythra are the ancient guardians of the island of Tiznavak. They were created by pure magic of every race, and are blue-skinned, elven creatures. They are extremely vigilant, silent, and nimble, and usually tend to stay in Tiznavak their entire lives. Some will leave Tiznavak and explore, though.
In this land, there are many people having their own adventures or living ordinary lives, and one of those many, many people is you. You've found yourselves among the people of Nevermoor, and you have your own story to live by and tell, passing it on to your children, and they will pass it on to their children.
They will, that is, if you make a legacy, a name for yourself. But it's your choice, how will you live, what will you do?
[For all information on character forms, please go here. You will need to thoroughly read over this before you do anything involving your character sheet.]
As you can tell, this is a free-roam medieval adventure roleplay. Any further questions? Message me and I'll be happy to inform you about the roleplay.
Thanks!